Sunday, July 21, 2013

Guild Wars 2 Living Story So Far - Part 2


So with the completion of Flame and Frost, the players were immediately presented with a new set of challenges - the unrest around the refugees that the Consortium had convinced to settle in Southsun Cove. The events in Southsun played out over two updates, and during that time we encounter some familiar faces, old friends, and hidden enemies.

Thursday, July 18, 2013

Guild Wars 2 Living Story So Far - Part 1


So if you're playing Guild Wars 2, and I would image that if you're here then you are, then by now you're quite familiar with ArenaNet's experimental, and somewhat controversial methodology of rolling out their content - the Living Story.  Personally I'm a huge fan of the attempt, and it has done a pretty good job of keeping me hooked in a game that I otherwise might not have been.  But it's not been without it's share of criticism, and a significant amount of the criticism relates to the story itself.  People are saying that the story - such as it is - is difficult to follow.  It's unclear who the players are, what they're motivations are, and even if you know who they are, they're not doing very much to make you care. 

Now I for one have been enjoying the story itself.  I'm not talking about the mechanics of the changes - which could be the subject of an entirely other blog, but the actual lore itself.  And the reason is - it's about ordinary people.  The story isn't about extraordinary characters destined at birth to do amazing things, and then fulfilling that destiny.  It's about people like you and I - ordinary folks, tasked with some unpleasant tasks, and making the best of it that they can.  The other reason that I'm enjoying it so far is that it is, for the most part, a human story.  That's not to say that is has only humans in it - far from that.  But that it is based on human interactions.  Greed, deceit, betrayal, and of course, some politics for good measure - these are the notions upon which the story is being built so far.

But I will agree that the story itself has been somewhat hard to follow so far.  So to that end, I thought I'd start putting together some recaps.  A summarization, if you will, of each chapter of the Living Story, as it unfolds.

Thursday, May 30, 2013

Reorganization in Progress!

As you may or may not have noticed, many of my blogs posts are starting to take the form of beginner's guides and hopefully helpful how-to's.  I rarely play these games at the highest level, so the type of information I provide isn't typically geared towards the high end player.  But I do play in what I like to refer to as hardcore casual.  That is, even though I may only brush across the various aspects of a game at the casual level, I still play a lot.  And it's been gratifying to sum up the information I come across in a form that hopefully helps others get their feet on the ground in whatever their MMO of choice is.

Thursday, May 16, 2013

Guild Wars 2 - Southsun Cove Survival Guide


Welcome to Southsun Cove! A tropical paradise with miles of pristine sandy beaches, spectacular coral reefs for diving, and face-eating crab monsters!  So the Southsun Cove Living Story is in full swing, and we're all descending upon the newly revamped zone to help the settlers get resettled and to put down the frenzied wildlife.  And for many of you, this may well be the first time you've been to the southern isle.  And if this is your first time, you might have found yourself in for a unpleasant surprise, because Southsun Cove is, without question, the most difficult general PvE zone in the game.  The monsters of Southsun have more hitpoints, hit harder, and use nastier abilities than those you'll find anywhere outside of a dungeon instance.  So if you've found yourself making trips back from the waypoint after taking on a single, general mob, I thought I'd throw together a few tips on the things to look for when fighting some of these nasty denizens.


Tuesday, May 14, 2013

Guild Wars 2 - A Recounting of Flame and Frost


In which Syrene Harmony, she who fought alongside the members of Destiny's Edge to bring down the dragon Zhaitan, recounts the events leading up to and through the Molten Alliance Uprising.


Sunday, May 12, 2013

Guild Wars 2 - Choose your Experience


This morning I was watching the PGA Championship while exploring Snowden Drifts in Guild Wars 2.  And it occurred to me one of the things I really enjoy about this game is what a good job they do of providing not just a variety of experiences, but experiences that require different levels of intensity.  And it is that variety that is part of the game's appeal.

Tuesday, May 7, 2013

Seven Nights of Neverwinter


Last week Cryptic and Perfect World Entertainment took the wraps off of their take on the Dungeons and Dragons universe, releasing Neverwinter Online for everyone to play that hasn't yet ponied up some cash for the title, in what they refer to as Open Beta.  That is to say - they launched the game.  I wanted to take a bit of time with the game before writing up the prerequisite blog on it, and while level 21 is hardly anything that resembles mastery, I do feel comfortable enough now with the game's systems and mechanics to put up some impressions.  So let's get to it!