Monday, February 24, 2014

Exercise & Diet - Terrible Twins

So, by now I'm sure you guys are tired of me posting up exercise posts like I'm some sort of fitness freak.  But the truth is, I'm actually exactly the opposite of a fitness freak.  In fact, I struggle each and every time I have to decide whether or not I'm going to get in a workout for the day or not.  I wish I wasn't that person.  I actually do wish I was the kind of person that just did their daily or tri-weekly workout without a moment's thought - that it was as natural as eating.  I wish I was that person that, while even on vacation or on a business trip they sought out the hotel's weight room and was up at 5:30 am getting in their daily workout.  But no - I'm the person that while on vacation exercise is the furthest thought from my mind.  I'm all.. "Exercise!  Fuck that, I'm on vacation bitches!"  and that's the last thought of exercise that runs through my mind.  Which is why, I suppose, it actually makes it somewhat interesting to write about.

I have though, discovered something.  It's something that most everyone already knows, actually.  But as the great philosopher Morpheus once said.. "There is a difference, Neo, between knowing the path.. and walking the path".  As you probably already know, if you want to get back into some kind of sane human shape, you can't do it with just eating better, or just exercising, alone.  You have to do both.  Believe me I've tried - but exercise all you want, if you ignore your diet, you won't lose any weight.  At least I don't.  And vice versa, even if you successfully clean up your diet, without exercise, you still won't get the heart action you really need.  But the thing that I've discovered, is that one actually directly contributes to your ability to succeed in the other.

Here's what I mean.  I didn't exercise Friday.  Yap - blew it off.  Had a fine morning of leveling my protection warrior in WoW.  But as a result, I additionally felt almost no real motivation to watch my diet throughout the weekend.  So I threw down the beers, had 10,000 calorie pasta dishes on Friday night and Saturday night, and followed up with homemade pizza on Sunday.  Mmmmm.  The thing is, I probably had two weeks worth of normal person calories in three days.  It's a sure fire way back to 230 lbs, to be sure. This morning, despite a huge struggle, I actually somehow found the motivation to get back into the exercise room in front of the kinect and give it a 30 minute workout.  Not much, but it was something.  And the thing is, as I'm lumbering this 210 lb frame through butt-kicks and burpies, I'm thinking.. gawddamn.. this would be a helluva  lot easier if I didn't friggen weigh so much!  See?  One leads to the other.  If you actually can get a little exercise in, suddenly you're a bit more motivated to maybe skip that double package of Dolly Madison Swiss Roles at midnight.

Anyway, I'm writing this this morning to remind me of that motivation later, when I need it.  I dunno if I'll stay on my tri-weekly routine or not, but I need to.  I can't pretend to be even really very good at this, but I keep tellin' myself as long as I continue to try, then it has to be worth something.

Anyhoo.. hope your week shapes up to be a good one.  Peas Out!

Tuesday, February 18, 2014

Purchasing a Level 90 Boost - Long Overdue


So with this morning's patch, for a brief time, in the in-game store there was a services tab, and on that tab was the option to purchase a level 90 boost for $60.00.  Plenty of people are firing off with opinions on both sides of this, so I figured what the hell, might as well chime in on one side or the other.  So here we go.

Wednesday, February 12, 2014

Ask and ye shall receive


So apparently the right thing to was to blog about it.  Because just one day after complaining about it yesterday, the 6th and final piece of my transmog set dropped.  And as you probably already guessed, it was the blue rogue tier-2 recolor set from the Burning Crusade dungeons.

I didn't want to set up any of the set until I had all of it, because it clearly is a matched set, and just wouldn't look right without it being complete. And of course, the helm, the Cowl of the Guiltless, was the piece that I didn't have, and I think the cowl makes the set.







Though to be honest, the shots with her without the cowl aren't too shabby either.  The truly observant will notice that I also visited the barber to make her hair match the gear.  Yeah.. I'm that obsessive.

I love the Starlight daggers.  However, I spend much of my time in combat spec, when I'm soloing, and I don't yet have a decent sword.  Next on my list is to find a nice blue glowy sword - so if you have recommendations, I'm happy to hear them.

At least now though, I can stop visiting Black Morass every day, and for that, I am extremely pleased!


Tuesday, February 11, 2014

Transmog Where Art Thou


One of the "fun"* things I've been doing is trying to gather up a nice set of transmog gear for my rogue.  The gear pieces I want all drop from level 70 dungeons.  Unfortunately, they all mostly only drop from heroic versions of those dungeons, which means you get to make one attempt per day.

I've been working on this for about two weeks now - which I suppose in the grand scheme of things, isn't two bad.  And a few days I got really quite lucky, and got several drops in one day.  So I'm now at the point where I lack exactly one piece - the head piece.  And of course, the boss that drops the head piece is the last boss of Black Morass - which as you may or may not know, is one of the few metered dungeons where you absolutely have to do everything to actually even get to the last boss.  So a minimum of 12 to 15 minutes per run.

After over 15 days of killing this boss, and seeing every other single piece of gear in his loot table drop multiple times, I began to worry that perhaps the table had been changed and he didn't drop it anymore.  So I went over to wowhead to check out the info, and was greeted with hysterical commiseration comments like this:
To all level 90 rogues hoping to get the bloodfang recolor:
This will be the most painful 12-15minutes of your life x how ever many times you have to run it till it drops.
Currently i've invested 18 runs and about 190+ minutes into this dungeon and still have been unfortunate enough not to get it.
Good Luck!
Confirmed drop after 37 runs...... ffs fix the drop rate.

And this:
how is it all the drops have the same % rate but the one item (this one) seems to never drop ... i'm on my 20th run and still this hasn't dropped. i can get those handgrips of assassination just about every time though. 
Ah well. It's good to know it's not just me.  I will of course inundate you with screenshots once I get the full set.  The cowl really does make the set, so I'm not putting any of the other pieces on until it drops.

So.. drop.. already.. >.<

* Fun is in quotes because while I do actually enjoy going out and finding cool looking gear, running this one instance is getting on my last nerve! 


Monday, February 10, 2014

Motivation


I remember now what it was that actually got me going on the last exercise program that lasted for more than 6 weeks.  I was watching this Iron Man competition.  And there were.. these 75 year old guys out there.. doing the friggen IronMan.  And they weren't doing like.. the senior citizens version of the Ironman, they were just doing the straight up normal competition.  And I got off my ass and I started working out, and I stayed with it through the better part of six months.

I fell off that program back in October.  And though I have pretty much every weekend since January told myself "Okay.. let's get back on this" I have so far failed to do so.  This morning I'm saying it again.  And I gotta admit, it's the Olympics that are my motivation.  I mean.. make no mistake, it's not like I have any delusions about Olympic grandeur, but every one of those kids out there is out there because they worked their asses off.  And not just for months -- but for years.  And they're kids.  And you just.. you have to appreciate where they are now. 
So this morning I'm motivated to get back on track with a couple of things.  I'm going to game less.  Not much less, but I'm going to make more room in my day for other things too.  I'm going to blog more.  I'm starting this morning, and my promise is to start putting out more, 15 minute blogs.  Because one of the reason I don't blog as much as I should is that any time I sit down it turns into a 2 hour endeavor, and who has time for that?  So I'm going to write a bit more, excersize a bit more, and try to round out the lifestyle a bit.  And if you're all nodding and smiling in empathy and commiseration and thinking "Yeah.. so we all say.." well I don't blame you one bit, and I'm doing a bit of that myself.  But hey, they way I see it, no matter how many times we quit, we only lose if we stop trying to start. 

Have a great monday! 

Wednesday, October 9, 2013

LOTRO Revisited - 1 to 20



So last week I finally succumbed to the pressure brought about by the excellent new trailer for The Hobbit, The Desolation of Smaug, and my own twangs of nostalgia, and did something I've been thinking about doing for quite some time now.  I reinstalled The Lord of the Rings Online.  I was a beta tester for the game, and a subscriber back when the game launched, and this is the first time I've returned since the game went free to play, so I thought I might talk about the experience of coming back.

The Return
When I first logged in with the last character I played, my character was right where I left her - standing on the side of some hill in the Lone Lands.  And I looked across the rolling dry hills and thought Oof.. the game's graphics aren't holding up too well to the test of time.  But as it turned out, that wasn't strictly true.  I really think it's just more that the Lone Lands themselves that aren't that appealing.  As I've traveled about the land, many of the zones and lands still look incredibly good.  And yes the graphics engine is starting to show it's age a bit, but the art direction - especially in the elven lands, is still incredibly strong and holds up quite well.

At first I was very hesitant to create yet another character.  The Lord of the Rings Online is one of those earlier games of mine where I dipped into many pools when it comes to classes, but didn't go very deep into any of them.  But a few of my G+ friends were also planning on making a brief return, and they were going to create new characters for the experience, so I said All what the hell, and thus Syriandil, A Blade of Renown (as she's currently known among the men of Bree) was created and set about her journey.  And I'm really glad I did, to be honest.  Though the bulk of the game still feels mostly the same, quite a bit has changed - most of it for the better - and the game does an incredibly good job of educating you as you go.  So I left on the tooltips, and thus was reintroduced to the game in a satisfying manner as I went along.

Why are we here?
I think it's important to be honest with yourself about your intentions with these games, in order to properly shape both your expectations and your experience.  And being honest, I knew I have no intentions of making this my permanent home, or to even necessarily stay for any significant length of time.  Guild Wars 2 is still for me the absolute best value of in fun for the money for me, and I'll be returning soon.  But there is one experience in the MMO sphere Guild Wars 2 really doesn't do a great job of delivering upon - and that is straight up questing.  And make no mistake - I love questing. So my plan was to take the game at it's own pace.  Not to try to cram through the content, skipping areas I already know about, rushing to some ill-conceived notion of rapid advancement, but to relax, spend some time enjoying the game for what it is, and see where it takes us.  And in truth - I've been having an absolute blast.

Because if there's one thing that Lord of the Rings Online does especially well - especially in that 1 to 20 level frame - it's questing.  As an elf, I started on the snowy banks outside of Thorin's Hall, and then worked my way into and through the dappled forests of Ered Luin.  And the story and the characters and the environment absolutely pulled me right through the content.  There is of course the epic questline that advances the central story, and then side quest hubs are sensibly placed along the way.  Much of the original running back and forth has been removed, and even then what running about that you do has been alleviated by the early availability of mounts.  Yes it's a pretty linear experience, but for me that is exactly what I wanted.  It was perfect.  Some of the early quests used to require a group to proceed, and several of those were essentially small dungeon instances.  Those have been changed to be solo-able now - including the Great Barrows run. As the game stands now, though you can group, there is no need to group until you get to level 20, at which point the group finder becomes available to you - another addition to the game since I played it last.

And so it was that, after just a few days I found myself at the level where, to be honest, most of my alts had reached, and I had hardly noticed the passing of time and levels at all. Now that skirmishes are available, and the group finder is unlocked, I suspect the experience will shift somewhat, so it will be interesting to see how it does.  But I'll continue to take my time and follow the story and my character's ambitions where they will, and we'll see how it goes.  My plan is to remain in the game at least until December 16th, when The Desolation of Smaug releases - as sort of a tribute to the franchise and the movies, which I'm very much looking forward to.  It will be interesting to see if the game has set it's hooks in me enough to keep me beyond that.

The Community
Lord of the Rings Online is at a really interesting place in terms of its playerbase.  It's very similar to where City of Heroes was in its latter days.  It's a place that is unique to MMOs of a certain age, and it's a great place to be in - if it can be sustained.  And that is, the only people playing Lord of the Rings Online are people that love the game.  The hard core level grinders and achievement alphas have all come through and moved on to the next bright and shiny, and what's left are the folks that truly want to be there.  And yes, to be sure, I'm playing on Landroval, which has always been the roleplaying server, but even as such I was pretty amazed at what I saw walking around the game.  Inside the Prancing Pony Inn, you'll find a bard playing a lute by the fire, with a few people sitting before him, listening.  Throughout the inn, people are sitting, socializing, having quite conversations in the various corners of the inn's hallways.  Outside, in the market square, a group of minstrels in matching outfits have formed, playing an incredibly complicated and well-composed medley of songs, and a crowd has formed in front of them, clapping, laughing and dancing to the music.  Throughout the town, people are coming and going on horseback, moving from one side of the town to the other, going about their business.  In other words - people aren't just playing the game - they're spending time in the game.  They're doing the sort of things you might actually expect to be found in that setting.  And for those that want to immerse themselves in the game's environment a bit more, LOTRO provides them with a rich set of tools - from playable instruments, to a flexible emote system, to a complete vanity clothing closet that allows your character to don any one of a number of outfits beyond the armor they have equipped.  It's a bit of a perilous place to be in, to be honest.  In previous games where I've found the community at this stage, though the community was fiercely loyal, they were not enough to sustain the game, and the doors of those games were not open much longer.  Only Turbine knows if LOTRO is actually making enough money to sustain itself, but I'm hoping that it is, for worlds and communities like this are too few these days.

Let's talk about free-to-play a bit
People that complain about Guild Wars 2's pricing models need to go back and spend some time in a true free-to-play game, and be reminded of what a cash shop driven business model can truly be like.  And that's not to say that LOTRO's free-to-play cash shop is bad - it's not.  In fact as far as these things go, it's actually quite good.  Much of the original game is still there and can be played in it's original form.  But many enhancements have been added, and opportunities to purchase those are worked into just about every bit of the interface.  So you are constantly being reminded that, if you wish to speed up whatever it is you're doing - questing, crafting, riding - for a price, you can.

Having played Guild Wars 2 for some time now, and then returning to LOTRO's business model, my opinion on these business models has been pretty firmly reshaped.  I now truly believe that the segregation of your playerbase into these multiple tiers of business plans is, well, just flat out harmful to the long term health of the game.  First of all, it puts a huge burden on the game's designers.  Every aspect of the game, as it is introduced or modified, must be broken up into multiple versions, and decisions have to be made as to how much do you give the free players, how much to you give the premium players, and how much do you give to the subscribers.  And this decision, and then maintenance of those systems, must be made for every single mechanic.  From bag space, to the auction house to riding mount speeds - all parts of it must be considered.

And from the player standpoint, as a non-subscriber, you're constantly re-evaluating every purchase decision.  You're thinking - do I buy this, or should I just go ahead and get a subscription for a few months, because it'll be cheaper in the long run.  And from there, making the jump to Well maybe I just won't buy it at all is too easy.  In Guild Wars 2, there is exactly one and only one business model.  You buy the game, and after that, there are things you can choose to buy, or not, in the store.  But there are no player tiers in any way.  So I never second guess any buying decision I make for things in the game.  I either decide to buy them, or I don't, but I never have to worry about whether or not I'm making the right purchase decision - if I should have purchased, or subscribed.  Furthermore, I truly believe that when the designers have enough confidence in their game to trust the players to a single business model - it in turn engenders confidence in the players in the game.  And in the long term, they buy more.  In fact, I think that even though Final Fantasy XIV has gone with a subscription model - which I think in today's market is going to be incredibly tough to sustain - the fact that there is exactly one and only one business model for that game, makes it a superior business strategy to the tiered one.  You're either in or your out, but once you are in, you're not having to second guess each and every purchase decision.

An Unexpected Journey
Business model analysis aside, it's been wonderful being back in Middle Earth.  Seeing the Prancing Pony, working through the story and chatting with Aragorn and Gandalf; visiting Weathertop - all have been good for my roleplaying soul.  I don't know how much interaction Turbine and Warner Brothers are able to have with Wingnut Studios, but man if I where them I'd be marketing the hell out of the game right now in conjunction with the Hobbit movies, and trying to create crossovers in any way I could.  I haven't seen much in that aspect though, so I can only guess that there are business reasons why that can't be done.  But if you love Middle Earth as much as I do, then don't rely on marketing to get you back.  Spend a night patching up the game, and then spend a few more nights returning to its lands.  You don't have to stay, but it's worth it just to ride through those forests and to visit the places that are familiar in your imagination.  And who knows, you may find LOTRO's rich game mechanics, robust, well-realized world, and upcoming Helms Deep expansion enough to entice you to stay for awhile.  Now if you'll excuse me, I have an elvish blade to smith, and goblins to smite with it! Until then..

Mae Govannon! 




Tuesday, September 24, 2013

Hearthstone - Secret Mage



So let me start right off by saying, straight up - I'm not a good Hearthstone player. I've played quite a few games, and I've lost way more than I've won. If I had to rate myself, I'd say that I'm no more than a fair to mediocre player. So I was more than a bit hesitant to put up a deck recommendation. But after trying out a variety of heroes, and a variety of deck styles, this was my first combination that I put together entirely on my own, and it's been getting me quite a few wins of late in ranked play. So I thought I'd share what has become my favorite deck: Secret Mage.  Read on for the details.