So with all the buzz about Guild Wars 2 these days, I've decided to return to Guild Wars 1, and see if I can work on my pathetically outfitted Hall of Monuments. I already had a few points, as I've actually got one statue for completing the Factions campaign. And I spent enough time running the Dajkah Inlet challenge mission to outfit four heroes, plus a pet, to place in my fellowship monument. So I'm up to ten points. The next goals I'd set for myself were to complete the Nightfall and EothN campaigns - both of which I have made numerous forays into, but have never actually completed.
So last night's adventure in Nightfall had me making attempts at a mission called Jennur's Horde. There is a description and walkthrough at that link. The thing about this mission that makes it especially difficult is there are multiple paths to failure. First, there are fairly large numbers of static mobs milling about in close proximity to one another. If you're using minions, and pets, and/or henchies and heroes, then it's extraordinarily easy to aggro nearby groups, and to quickly find yourself overwhelmed. And because it's a mission, party wipe means mission failure. Second, there's the dreaded vulnerable NPC that must be kept alive. He stays near the mission entrance, but every two minutes a group of mobs is spawned at the back of the zone, and starts making a bee-line to the NPC. Miss that group of runners - let them get past you, and the NPC is quickly killed, and mission failed. Finally, scattered throughout the mission are these deadly melee creatures called Harbingers. Harbingers are immune to all of your forms of attack. The only way they can be killed is to carry an item that is given to you, and drop it at their feet. This makes it even more difficult for melee classes to complete, as most of theirs skills are turned off while carrying an object. Thankfully I'm a caster, so I can still be effective while carrying things. Oh - and to make it more interesting, for each of these Harbingers you kill, the size of the group that is spawned and runs towards the NPC gets larger. Fun, right?
So there are several walkthroughs for this mission, and I definitely suggest reading them. What I'm going to do is offer some additional tips on completing this solo, with heroes and henchmen.
|Flag your group to the top of the stairs at the end of the hall|
Once you have your beachhead at the top of the stairs, from this point on, you want to practice a slow and methodical approach of alternating between killing static groups and runners. This is not a mission that you want to rush through. But there are times when you need to hustle. Essentially, you kill a running group, then immediately kill a static group. When you finish off the static group, return to the middle and wait for the next running group to intercept and kill. If you're super fast, don't be tempted to take on two static groups between runners. Rest up, mana up, and be patient. And if you take too long killing a static group, then keep an eye out for that runner group, and be prepared to break off if need be and flag your heroes over in front of them to intercept. If a single runner group gets by you, the mission is all but assured to be failed.
Among Nightfall missions, this one definitely stands near the top for me in terms of difficulty. But like all things that present a challenge, there's a huge sense of accomplishment when the Master's Reward double-sword and spear sing across the symbol. If you're just returning to Nightfall or Guild Wars and your travels take you through this mission, I hope these tips help you out some. And don't get discouraged if the walkthrough's you read were written in.. say.. 2006. We tackle our MMO's when we're darn good and ready by gawd!