Monday, August 24, 2015

Unity3D At Home Project - Day 1 - Terrain

I wanted to start with a simple terrain, using stock assets. Worked my way through a three-part tutorial, creating and sampling along the way. Stock assets provides a nice small sample of terrain textures, trees, and grasses. Very limited, but enough to play with.

Terrain was created, and I played around with the height tools, and foliage creation tools. Biggest disappointment was that I see no way of doing height-limited painting. I'm sure there are some third party tools that provide that, but it was a nice default feature in Torque.  I dropped in Ethan, the stock character, for reference.

I also created and set up a light procedural skybox. Options are available for three different kinds of skybox, but the stock assets sadly don't provide any skybox-ready textures.

Ethan - Lost in the Weeds!